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- 1000 <--- Starting money (CMNY)
- 500 <--- Public opinion (POPN)
- 500 <--- Starting Crime rate (CRAT)
- 500 <--- Stoplight Delay (STPLGHTDELY)
- 100 <--- Random friendly pickup in low posture (RANDFPCKUP)
- 100 <--- Give neutral units new orders (GIVENEWORDERS)
- 100 <--- General time count number (TIMECNT)
- 2 <--- if time count < this num, do a fatigue and morale check (FACCT)
- 10 <--- morale point to start checking if the cop quits (STARTCF)
- 2 <--- cop quitting chance factor (MULTCF)
- 90 <--- after what point morale gets taken off for fatigue (MORALEGD)
- 10 <--- Public opinion (POPN) increase for freindlypickup (FPCKUPIN)
- 17 <--- Starting hour (GHOUR)
- 0 <--- Starting minutes (GMIN)
- 23 <--- Starting Day (GDAY)
- 8 <--- Startingmonth (GMNTH)
- 1993 <--- Starting year (GYEAR)
- 6 <--- Dawn time (DAWN)
- 18 <--- Dusk time in military hours (DUSK)
- 800 <--- Chance that nothing will be ina car (NOTHING)
- 80 <--- Chance th drugs will be ina car (DRUGS) O1000
- 30 <--- Chance that a obvious murder (MURDER) O1000
- 30 <--- Chance that a guy is driving drunk (DRUNK) O1000
- 30 <--- Chance that a guy is speeding (SPEED) O1000
- 30 <--- Chance that a guy is carrying illegalweps (BIGWEPS) O1000
- 940 <--- Chance that no random events are hap'nng (RNOTHING)
- 4 <---- Chance that a murder has occurred (RMURDER)
- 5 <---- Chance that a theft occured (RTHEFT)
- 5 <---- Chance that a cop sees something (RVIS)
- 6 <---- Chance that a murder has occurred (RASSLT)
- 7 <---- Chance that a theft occured (RSPEED)
- 7 <---- Chance that a cop sees something (RDWI)
- 6 <---- Chance that a murder has occurred (RVNDL)
- 20 <---- Chance that a theft occured (RLTNG)
- 10 <---- Run random events factor (GORAND)
- 1 <---- Chance that a serial killer will pop up (SERK)
- 30 <---- If a car has drugs,prob. they be found (FDRUGS) O100
- 30 <---- Murder found (FMURDER) O100
- 30 <---- Illegal weps (FBIGWEPS) O100
- 90 <---- Chance that populace is indiffent to a crime (INDIF) O100
- 20 <---- Number of people allowed in a prison (PRISONMAX)
- 3 <---- a 1 in X chance of a criminal outoprison being criminal (NEWCRIME)
- 30 <---- random decrease in CRAT if a guy is released (NEWCRIM)
- 10 <---- random violence when a car is stopped by a cop (RVIO) O1000
- 1 <---- Public opinion (POPN) penalty for a speeding cop (SPDCOP)
- 10 <---- Going against public recommendations factor (PUNISHFAC)
- 4 <---- Punishment for jailing anyone(JAILMAN)
- 1 <---- CRAT dilution factor (1 is least dilute)
- 500 <---- POPN + range (POPNPRNGE)
- 300 <---- POPN - range (POPNMRNGE)
- 400 <---- CRAT + range (CRATPRNGE)
- 200 <---- CRAT - range (CRATMRNGE)
- 2 <---- Range catch speed (CTCHSPD)
- 15 <---- Penalty for dropping off a freeloader (DROPOFF)
- 2 <---- POPN benefit for posture 1 (PSTRA)
- 2 <---- POPN detract for posture 3 (PSTRC)
- 18 <---- POPN detract for stopping cars (STOPCAR)
- 2040 <---- Police brutality randomness (POLICEBRUTAL)
- 2040 <---- Rape randomness (RAPE)
- 2040 <---- Arson randomness (ARSON)
- 2940 <---- public indecency randomness (PUBLICIN)
- 2940 <---- Criminal neglegence randomness (CRIMNEG)
- 2040 <---- Computer crim random (COMPCRIM)
- 2040 <---- Hate crime negative (HATE)
- 10 <---- Blockade stop POPN - (BLOCKADESTOP)
- 100 <---- At what point riots in POPN chance of a riot strt (STARTRIOT)
- 100 <---- Chance of a riot happening (RIOTRAND)
- 5 <---- Chance of a guy running from the fed (CHASEME)
- 10 <---- Number of Officers to start with besides assigned (OFF)
- 10 <---- Same as above but with patrolmen (PMEN)
- 90 <---- Point at neighborhood watch begin (NEIWATCH) O100
- 300 <---- Officer skill (OFSKL)
- 100 <---- Patrolmen skill (PMSKL)
- 200 <---- Starting skill (MSKL[A])
- -10 <---- Benefit for posture 1 searches (APOST)
- 0 <---- Benefit for posture 2 searches (BPOST)
- 30 <---- Benefit for posture 3 searches (CPOST)
- 30 <---- Number of people allowed in a court (COURTMAX)
- 300 <---- Lab upgrade cost(LABUP)
- 300 <---- Helicopter pad upgrade cost (HELUP)
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